In my first project involving the Glogster blog, the elements of hypermediacy were apparent. Instead of having my senses and emotions impacted by the creation of my glog, I marveled at the technological aspects of how I could incorporate texts, images, and videos all on one computer “page.”
In my second group project involving the creation of a website, the use of immediacy and hypermediacy were prevalent. The arrangement of text, images, and videos in one convenient website allow for the hypermediacy aspect of the project while the idea that those features were taken from other websites that had emerged from texts, illustrations, and hands-on “live” participation allow for the immediacy effect to take place. The website leaves the viewer with the notion that creating the ideal team environment is a simple thing to do because there is proof that actual people have made it possible, not computer animations.
I think that project 3, exploring my digital identity focuses on the concept of remediation because it takes concrete photographs and experiences and places them on virtual sites. The resume portion of the project takes “real” accomplishments both live and textual and places them in a virtual setting , i.e. video resume.
Three examples from my experiences that help me to understand the concept of remediation are through the the use of technology to provide traditional forms of old media. For example, because I could not see my boyfriend face to face while he was in Mexico, we chatted on skype so that we could re-create the effect of having an actual conversation. Another example is the use of my Nook, which is an electronic reading device. Instead of going to the library and reading an actual hard-copy book, I can download my favorite novel to my e-reader. Another concept of remediation that I have done in class is taking notes on the computer through a note-taking website called popplet. this site allows me to organize my notes without the hassle of pen and paper.